Knowledge

Knowledge - Visualization of how the website would appear on laptop and mobile devices.

Project Overview

The Product

Knowledge is a mobile app and website for users that want to advance their technical knowledge. Knowledge offers courses for users to take, gain certification for completion, and contact instructors. Knowledge is targeting users that want to gain technical skills for their careers, while on the job.

Project duration

December 2022 - February 2023

Knowledge - Mobile App Animation

The Problem

Users that want to gain certification and skills for their job or to land a future job.

The Goal

Designing a mobile app and responsive website for users that want to learn technical skills. Giving them the ability to contact the instructor while they’re taking the course.

My Role

UX Designer and Researcher. Designed the mobile app, website, and experience for Knowledge from conception to delivery.

Responsibilities

Conducting user research, paper and digital wireframing, low and hi fidelity prototyping, conducting usability testing, iterating on designs, and accounting for the user.


Understanding the User

  • User Research
  • Personas
  • Problem Statements
  • User Journey Maps

User Research - Summary

I conducted interviews and created empathy maps to understand users that I’m designing for and their needs. A primary user group that I identified with research was working employees that want to advance their technical skills, for their career.
This user group confirmed assumptions of employees, but research also revealed that not only watching videos was the main factor. Other user problems included wanting to contact the instructor, having live subtitles, and being able to purchase the course quickly that can make it difficult to complete the experience.

User Research - Pain Points

1

Time

Working adults don’t have a lot of time at work to train themselves.

2

Accessibility

Competitors don’t have tools like live captions or subtitles on their videos. Having the ability to change the speed of the video is important too.

3

Contact

Not being able to contact the instructor directly. Competitors give the ability to message or email the instructor, but not message directly.

4

Learning

Not having the ability to learn at their own pace. Having a live instructor doesn’t allow for that.


Personas - Evelyn

Problem Statement

Evelyn is a busy employee who wants to learn technical skills because they want to improve their chances of advancing their career.

Personas - Evelyn

User Journey Map

Creating the journey for Evelyn allowed us to understand how useful the knowledge app and website can be for a user like her.

User Journey Map for Evelyn

Starting the Design

  • Paper Wireframes
  • Digital Wireframes
  • Low-fidelity Prototype
  • Usability Studies
Paper Wireframes for Knowledge

Paper Wireframes

Crafted many paper wireframes to take into account for the user’s wants and pain points. For the home screen, I’ve prioritized having browseable elements and giving the user the ability to search.

Digital Wireframes

  1. Made it easier for users to find what they are looking for with search and browseable options.
  2. Providing the user the ability to message the instructor while they’re taking the course. Most competitors don’t have that option. Being able to download files, like the video, and to download the course for offline viewing are available.

1

Digital Wireframe for Knowledge

2

Digital Wireframe for Knowledge

Knowledge - Wireframe Animation

Low-fidelity Prototype

This lo-fi prototype emulates the user flow when viewing a course and chatting with an instructor.

View the: lo-fi prototype

Usability Studies

I’ve conducted two rounds of usability studies. Findings from the first study guided the process of wireframes to mockups. The second round helped guide the process from hi-fidelity prototype to refinements of our mockups.

Round 1 findings

  1. Users were confused on why there wasn’t a confirmation screen
  2. Users wanted the instructor information formatted differently
  3. Users suggested to change the wording on the login

Round 2 findings

  1. Users were inclined on browsing, instead of searching for a course
  2. Users enjoyed how easy it was to contact the instructor
  3. Users enjoyed the content about the example course

Refining the Design

  • Mockups
  • High-fidelity Prototype
  • Accessibility

Mockups - First Round

Early designs had a version of the login screen without a shopping cart screen but after the usability testing, I decided to add a shopping cart screen. Users were confused on why there wasn’t a screen to see which course they’re purchasing.

Knowledge - Before and After Usability Study - First Round Screenshots
Knowledge - Before and After Usability Study - First Round Screenshots

Knowledge - Before and After Usability Study - Second Round Screenshots
Knowledge - Before and After Usability Study - Second Round Screenshots

Mockups - Second Round

The second usability study revealed that users were weren’t given a confirmation when they purchased their course. So I’ve created a purchase pop up for the user. So the user is given the ability to go home or proceed to the course, that they purchased.



Mockups - Mobile App


Knowledge Mockups - Mobile App (Responsive Design) - Home Screen
Knowledge Mockups - Mobile App (Responsive Design) - Course Overview
Knowledge Mockups - Mobile App (Responsive Design) - Video Playback


Mockups - Tablet Website (Responsive Design)


Knowledge Mockups - Tablet (Responsive Design) - Home Screen
Knowledge Mockups - Tablet (Responsive Design) - Course Overview
Knowledge Mockups - Tablet (Responsive Design) - Video Playback


Mockups - Desktop Website (Responsive Design)


Knowledge Mockups - Desktop (Responsive Design) - Home Screen
Knowledge Mockups - Desktop (Responsive Design) - Course Overview
Knowledge Mockups - Desktop (Responsive Design) - Video Playback


High-fidelity Prototype

This prototype represents a better user flow for ordering a video course and chatting with the instructor. Giving the user the ability to download files, read transcripts, and find the instructors they want are core features. It also accomplishes user’s wants by having a streamlined experience to watch and complete course videos.

Knowledge - High Fidelity Prototype

Accessibility Considerations

1

Contrast

Colors that were chosen were run through a contrast test. This allows for readability at any given situation.

2

Iconography

All iconography used on the website and app have text to explain what each element does.

3

Screen Readers

All pages have headers and labels, to help screen reader users understand which icons and titles are helpful.


Going Forward

  • Takeaways
  • Next Steps

Takeaways

Impact

This responsive website and companion app makes users feel comfortable using the service by understanding the user’s needs.

One quote from peer feedback:

“I think this has potential to become a great app and website.”

What I Learned

While designing the knowledge website and mobile app, I’ve learned that having accessibility features and making a seamless ordering flow is important. Meeting the user’s needs and getting feedback influenced each iteration of the app’s designs.

Next Steps

1

More Usability Testing

Conduct another round of usability studies to make sure that we’ve addressed most of the pain points from the users.

2

Functionality and Accessibility

Add functionality and more accessibility to elements that haven’t been addressed yet.

3

New Features

Brainstorm new features that can be added within the website.


Thanks for reading the case study!

Thank you or your time for reviewing my work on the Knowledge responsive website and mobile app! If you’d like to see more work or keep in touch, my contact information is down below.